Diablo Immortal, a game by Blizzard Entertainment, is showing its fangs in the mobile market. In just two weeks, he has generated more than USD 24 million in revenue.
The amount is obtained through in-game microtransactions, which are carried out by a number of players. Where the United States (US), became the country with the largest contributor to 43% of total income.
They also contribute 26% of downloads globally. Then, when it comes to income, South Korea is in second place, which is 23%, and Japan is in third place, with a contribution of 8%, we quoted from App Magic, Monday (20/6/2022).
Then fourth place is Germany at 8% and fifth place is Canada at 3%. The remaining 17% came from various countries, ranging from Sweden, Poland, Portugal, Italy, Brazil, Spain and many more.
Interestingly, these numbers are obtained, although currently many gamers are disappointed with the implementation of Diablo Immortal microtransactions. Some fans have complained that in-game loot is hard to get, without spending any money.
As is well known, this Role Playing Game (RPG) from Blizzard is indeed offered for free when downloaded. But the developers themselves, have inserted the concept of purchasing items, relying on money in the real world.
The leveling system by relying on microtransactions has also been criticized by many gamers. Because it adheres to the pay to win flow, it makes some players feel disadvantaged when playing without having to buy items.
Despite the ongoing controversy, in fact this game is able to attract more than 5 million gamers. It's just that, based on App Magic, Diablo Immortal gets a not too good rating, which is 3.6/5 stars from 600,551 reviews on the Google Play Store.
From this data, Indonesia is one of the countries that contribute to the number of downloads and revenue. It's just that when we visited the Play Store, there was no download button available, since its release on June 2, 2022.