NVIDIA Introduces DLSS 3.5 Update For All GeForce RTX Graphics Cards


 NVIDIA has recently introduced an update to their Deep Learning Super Sampling (DLSS) graphics technology that uses the power of artificial intelligence to allow users to play their favorite computer games at high resolutions,



In short, DLSS will process games at low resolutions and then use artificial intelligence to process graphics and even additional frames at higher resolutions, reducing the load on the graphics card to process games at high resolutions and settings.



With DLSS 3.5, NVIDIA is seen introducing a graphics processing technology called Ray Reconstruction that will benefit not only games that use ray-tracing technology to add quality to some of their games, but also for computer games that use path-tracing graphics processing that using ray-tracing processing for the entire graphics processing of the game.



The original ray-tracing process used something called a denoiser to fill in the gaps in the pixel space of a graphics frame. The main disadvantage of this technique is color processing, lighting and can also cause ghosting issues in the game.


With DLSS 3.5, NVIDIA seems to have improved their artificial intelligence technology to allow it to process pixels with higher quality without having to rely on the denoiser function.



The main advantage of DLSS 3.5 is that unlike the Frame Generation feature that can only be used on NVIDIA GeForce RTX 4000 and above graphics cards, DLSS 3.5 can be used by all NVIDIA GeForce RTX 2000 and above graphics cards without any problems. This allows those who have not yet upgraded their graphics card to take advantage of this new technology without having to spend a lot of money.



DLSS 3.5 will be introduced by NVIDIA around the fall of this year, and will be shown through several computer games such as Cyberpunk 2077: Phantom Liberty, Alan Wake 2 and Portal with RTX.

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