6 Great Technological Innovations at the Tokyo Olympics


 The Tokyo Olympics provide many cutting -edge technological innovations that are used to make the game more interesting to watch. The OBS (Olympic Broadcasting Service) team can take advantage of this technology so that spectators can experience a more exciting competition experience.
Launching the Sports Video, here are 6 great innovations at the Tokyo Olympics to help viewers better understand the game in new ways.





1. MULTI-CAMera REPLAY system

This technology offers the ability to move the action at a specific point in time and watch it from multiple angles. The effect is similar to the action scenes in the movie ‘The Matrix’ where the camera is seen rotating 360 degrees around the main actor while hovering in the air or dodging bullets. In certain places, there will be 60 to 80 4K cameras placed in suitable locations to make optimal viewing angles unobstructed.



The technology is used in sports: 3 × 3 Basketball, Gymnastics, Track & Field Athletics, Freestyle Cycling and BMX Racing, Golf (14 Tee Holes), Women's Soccer Finals, Road Skating, Climbing, Volleyball.



2. 2D Image Tracking

Compared to direct tracking that relies on GPS positioning or wireless equipment, 2D image tracking is based on advanced image processing technology that enables motion tracking. The computer will make a 'label' affixed to each athlete / ship so that it can be easily identified.



This technology is used in sports: Athletics Marathon and Race Walks, Cycling Road and Mountain Bike, Aquatics Marathon Swimming, Triathlon, Canoe Sprint, Rowing.



3. 3D Athlete Tracking (3DAT)

Developed by Intel and Alibaba, the new AI -powered 3D Athlete Tracking (3DAT) technology is the first broadcast technology developed using artificial intelligence. This technology was created to enhance the viewing experience with real -time moments. This will give an in -depth picture of one athlete’s performance compared to another.



The technology is used for sports: Athletics 100m (including Decathlon), 200m (including Heptathlon), 400m (including Decathlon), Relay 4x100m.





4. Biometric Data Display

Four cameras will be placed about 12 m from the athletes, focusing on their faces and analyzing the slight skin discoloration produced by the contraction of blood vessels from the recorded video. Viewers will be able to witness the variations of heartbeat and adrenaline experienced by archers as they shoot arrows through on -screen graphics.



This technology is used for the sport of archery.



5. Video TrueView 360

Using Intel’s True View technology, OBS is able to display in -depth replays for the first time for all basketball matches. TrueView produces three -dimensional (3D), 360 ° video through a series of cameras mounted high in a stadium or arena. In Tokyo, a total of 35 4K cameras will be installed at the Saitama Super Arena meeting arena to record volumetric video that, once processed, produces wide and 360 ° replays.



This technology is used for the sport of basketball only.



6. 3D graphics

OBS will create 3D images of the handheld and the wall so that it looks more realistic than the camera can capture. This 3D model allows for detailed analysis of wall angles and handrails and gives viewers a clue as to what it’s like to overcome climbing challenges.



Augmented Reality (AR) technology will be used to generate virtual data on handholds, wall angles and paths. In this virtual world, one can enlarge an existing image, by looking at small details.



This technology is used for the sport of climbing or climbing.
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